God of War Ragnarök finally introduces players to the lush jungles of Vanaheim, homeland to Freya’s and the rest of the Vanir gods. This realm wasn’t part of God of War (2018), but has a huge presence in the sequel. It’s not only the biggest realm in the Ragnarök — seemingly packed with more side content than all of God of War (2018), with even more to do than both Svartalfheim and Alfheim — but it features a unique day/night cycle that opens and closes different paths depending on the position of the sun and the moon.
The Southern Wilds
The Southern Wilds is your first big taste of the lush jungles of Vanaheim. It’s also the first place where you’ll be introduced to the mostly-cool day/night cycle of Vanaheim.
You’ll eventually be able to control this cycle for yourself, which dictates which traversal routes are accessible to you depending on the time of day. But if you want to grab everything you can as early as you can, we recommend following our directions below carefully. It’ll be daytime the next time you come through here, and will remain as such until way later. When Vanaheim is bathed in daylight, you won’t be able to get to many of the collectibles below.
When you first enter The Southern Wilds from the mystic gateway, keep left until you reach a small archway under some roots. Go through.
You’ll find yourself next to a small lake. Flying around above the lake is one of Odin’s Ravens. Take careful aim and kill the bird.
Legendary Chest – Wrath of the Frost Ancient light runic attack
Note: You can only access the following item at night.
Proceed forward through The Southern Wilds, and head through the crack in the wall. When you reach the ruins, fight off the enemies.
With the coast clear, hug the left side of the area until you find a small hole that you can crawl through. Go inside and you’ll find the Legendary Chest at the other end, which contains the Wrath of the Frost Ancient light runic attack for the Leviathan Axe.
Kvasir’s Poem (Image Spoiler Warning)
Note: You can only access the following item at night.
Make your way to the ruins, which we mention above. Jump along the pillars until you reach the one with the ornate metal workings around its base. Jump on top of it.
Instead of proceeding forward to the wooden path, turn left and look down to the floor below. You should see a giant square patch that’s cracked (see the earlier image). Use your Blades of Chaos to grapple into it, breaking it and revealing a pit underneath. Here you’ll find one of Kvasir’s many poems.
Note: You can only access the following item at night.
Continue along the path, toward Freyr’s Camp, until you reach the Nornir Chest sitting against the rock — you can’t miss it.
This is a switch chest, meaning you’ll need to match all three switches to the runes on the Chest to open it. The runes you’re looking for here are C, R, and n.
The first switch is up and to your left from the Nornir Chest. Aim at it with your ax and hit it until it displays the Rune that looks like a C.
From the first switch, do a complete 180º and face behind you. Here you’ll find the second switch. Hit it until you get the rune that looks like a lowercase n.
For the third switch, you’ll need to backtrack a bit. Look at the Nornir Chest, turn around, and start walking backward. Before you turn the corner back to the ruins, look up and you’ll see the switch covered in some bramble. Before you do anything else, light the bramble with your Blades of Chaos. When the plants whither away, use your ax to hit the switch so it displays the R Rune. Now you’re free to open the Nornir Chest and secure its treasures.
Freyr’s Camp is the hub for Vanaheim, a place you’ll come back to quite a bit to grab new quests and talk to familiar faces. However, the entire left side of it is barred off during your first visit, as you won’t have the proper tools to access it.
Lore – Freyr’s Lament
Once the cutscene introducing you to Freyr’s Camp is over, head left into the little alcove.
Here you’ll find a lore scroll. Grab it to get the “Freyr’s Lament” entry.
Lore – Vanaheim Lullaby
Take the left path out of Freyr’s Camp until you hit a ramp and some mossy rocks. Stop.
Turn around and you’ll see some runes carved into the wall between some canoes. Read them to get the “Vanaheim Lullaby” entry.
Note: You can only access the following item at night.
Walk out of Freyr’s back door and into his backyard.
Walk forward and to the left. You’ll see a giant blue ring entangled in some vines above you. To the left of the ring you’ll find one of Odin’s Ravens perched on a tree. Throw your ax at it to kill it.
Artifact – Family Crests (Image Spoiler Warning)
Proceed through the main storyline until you unlock the mystic gateway at Freyr’s Camp, which is where you’ll exit Vanaheim during your first trip.
The Artifact — part of the Family Crests set — is just ahead of where you’ll park your boat on this small island, to the right of the portal if you’re looking straight at it.
The Abandoned Village
The Abandoned Village is the largest area you’ll visit during the main quest on your first journey through Vanaheim. It’s also an area you’ll come back to later in the game for story reasons, which will allow you to access more collectibles (and nab any you miss).
Walk forward along the main story, largely ignoring the nooks and crannies (there’s not a lot to explore here just yet). When you reach a gap that you can’t cross at the opening of the area, turn left and hit the crane to make a grapple point. Cross to the next building and then turn left. Turn the crane again and use the grapple point to reach the left side of the village.
When you land, take a left and walk into the cave across the bridge. Kill the monster that appears to destroy the Draugr Hole.
Legendary Chest – Rond of Restoration
Follow the path to the Draugr Hole above.
After you kill the draugr, walk up to the nearby wall and crawl through the hole in front of you.
When you emerge, walk forward into the small hut. You’ll see an opening for you to drop back down into the village and a Legendary Chest sitting against the wall. Open the chest for the Rond of Restoration shield attachment.
Lore – Chores
Follow the path to the left side of the Abandoned Village, where you’re able to access the Draugr Hole. Return to where you first landed when you jumped from the crane.
Look immediately to your right and you’ll see some green rocks and some barrels. You’ll also see a lore scroll. Grab it to get the “Chores” entry.
Lore – Prayer to Freya
From the left side of the village, take the zipline to reach the large arena structure ahead of you. (Or, if you skipped the left side of the village, just press on ahead.)
Walk up to the giant gate, which is closed. Look to the left of the gate and you’ll see some runes written on the wall. Read them to get the “Prayer to Freya” entry.
Legendary Chest – Shatter Star Shield
Proceed with the story and fight your way through the fortress.
When you’re finished, take the back door out and hang left. Make sure to avoid the frozen pole by freezing it and detonate the pustule plants before they can explode on you. Climb the chain. Walk forward on the landing and look to your right. You’ll see an area shrouded in poison. Look right again and use your Leviathan Axe to freeze the poison pole. Jump down and open the Legendary Chest to claim the Shatter Star Shield. Be careful not to recall your ax until you’re safe, as the poison will kill you very quickly.
Proceed along the linear path through the story, taking the zipline to the next section of The Abandoned Village. Walk forward until you reach another crane puzzle.
This puzzle, when done correctly, will allow you to get another Nornir Chest. This is a brazier Chest, which means you’ll need to light three torches to get the treasure inside.
Free the giant lantern that hangs from the crane and position it so it’s just to the left of the walkway in front of you. Use your Blades of Chaos to swing the lantern to the left, causing it to swing into and ignite the first brazier.
While the lantern is still in position for the first brazier, use the grappling hook to jump to the small island with the dead soldier. Rotate the crane twice, bringing the lantern toward you and then moving it in front of the boardwalk ahead of you. When the lantern is in position, use the Blades of Chaos to push it to your left, into what looks like a normal tree. This will light the brazier hidden among the roots.
While you’re here, use the lantern to burn the bramble on the other side so you can proceed with the main story.
Return to where you started the crane puzzle and then rotate the crane so you can grapple across. Jump across to the other side, walk forward, take a right, and walk down the ramp. On the right, you’ll find the Nornir Chest itself. On the left, you’ll find the last brazier. Light it with your Blades of Chaos and collect the loot.
Legendary Chest – Helios Fire Light Runic Attack
Continue forward until you reach yet another crane. Turn it until you can grapple across to the other side. Walk forward and to your right, along the back path. When you emerge on the other side, you’ll be able to see the Legendary Chest sitting across from you.
Move the crane into position so the grapple is in front of you. Leap over to the other side and claim the Helios Fire Runic Attack.
Western Barri Woods
The Western Barri Woods mostly serves as an intermission. Even on subsequent visits to Vanaheim, there isn’t a lot to do here. But it’s very pretty to look at, and gives you a great view of the western mists of Vanaheim. I wonder if there’s anything beyond that? Hmm…
Lore – Harmony
After freeing Freya, follow her along the newly revealed daylight path, using Hex arrows — now part of your arsenal for the rest of the game — to solve a variety of puzzles.
Eventually you’ll come across a massive wooden bridge that winds its way through the sky, leading back to Freyr’s camp. Before you walk onto it, look to your right and you’ll see a lore tablet. Read it to get the “Harmony” Entry
The River Delta
After you defeat Nidhogg and rescue Freya, you’ll be able to leave Vanaheim and continue to story or adventure into the River Delta. The River Delta is a massive side area packed with quests and some pretty great rewards, but won’t progress the main story.
Odin’s Raven 1
This Odin’s Raven is easily visible from the River Delta, but unfortunately you’re not able to hit it with your ax while in the water. Instead you’ll need to kill it from Pilgrim’s Landing.
When you land on Pilgrim’s Landing, make your way to the Legendary Chest (which we describe in detail below). To the left of the Legendary Chest is a little window, and through it you’ll be able to see the Raven. Kill it.
Artifact – Family Crest (Image Spoiler)
From Pilgrim’s Landing, go south and and then left. Enter the caves here and land on the beach before coming out the other side.
When you first land, look left and you’ll find an artifact. Grab it to get a part of the Family Crest collection.
From the artifact listed above, walk up the ramp and you’ll walk straight into a Yggdrasil Rift.
Open it and defeat the enemies that pop out. Once they’re dead, reach back in and grab your reward.
Lore – Nonviolence
From the Yggdrasil Rift above, jump over the bridge ahead of you and open the red chest. To the right of the chest is a lore scroll. Pick it up to get the “Nonviolence” lore entry.
Note: From the lore scroll, look forward toward the Noatun’s Garden area. Use hex arrows to light the red moss on the wall. Once the moss is gone, use your ax to hit the chain across the water. This will open the gate, which will give you access to a Legendary Chest that you’ll need later. Scroll down to the Noatun’s Garden location for more information.
Lore – Living Masterpiece
Take the river around to Brok’s shop, which is on a tiny beach near the Cliffside Ruins. When you land, look to your right and you’ll see a lore marker.
Read it to get the “Living Masterpiece” lore entry.
Artifact – Family Crest
To the left of the shop, just behind the mystic gateway, you’ll see an artifact.
Pick it up for another Family Crest.
Favor – The Mysterious Orb
Head into the Veiled Passage and land on the first beach to the right. When you get out of the boat, turn left and grab the orb off the sand.
Once you have it, return to Brok’s shop.
Buried Treasure – The Giant’s Toes
Once you get the Treasure Map from the Vanir Shrine here in Vanaheim (scroll down), return to Brok’s Shop in the River Delta.
Behind the mystic gateway you’ll see some familiar glowing earth. Dig it up to pick up your treasure and complete the Treasure Map.
Odin’s Raven 2
Make your way down to the “Call to Arms” lore entry, past the Veiled Passageway.
From that spot, you’ll be able to see an Odin’s Raven perched on a branch. Chuck your ax from the balcony to kill it.
Pilgrim’s Landing is the first island you’ll come across in the River Delta, and it’s got a few items for you to collect, as well as a Ghost Favor.
What’s a Berserker Gravestone, you might ask? Well it’s a side activity you don’t have access to when you first enter the River Delta. So why are we including this here? Because you gain access to the Berserkers very shortly after you leave Vanaheim, so it’s not worth a separate trip. We recommend gaining access to the Berserker Gravestones in Midgard and then doing the River Delta.
When you gain access to the Gravestone, walk up on the beach and activate it. Hvitserkr the Bold is your foe here, and he summons little buddies. Use your Blades of Chaos here to help thin the herd.
River Delta Favor – Cure for the Dead
Just behind the Berserker Gravestone, near the wall, is a River Delta Favor. Talk to the ghost to get the Cure for the Dead. You’ll need to collect three items on Pilgrim’s Landing. These are all pinned on the map, so they’re pretty easy to find. Walk over the bridge and grab the first ingredient when you jump up.
On the left side of the area, grab one of the mushrooms in the water. The final ingredient is next to the Legendary Chest. When you have them all, go talk to the ghost again for your reward.
Lore – Dead on Arrival
On the Pilgrims Landing beach, look left toward the mushrooms and the little pond. Near the pillar by the broken bridge, you’ll see a Lore Monolith.
Read it to get the “Dead on Arrival” lore entry.
Legendary Chest – Grip of the Fallen Alchemist
On the right side of Pilgrim’s Landing, you’ll see a swinging torch puzzle. Use it to help you open the broken bridge to the left.
Once you free the bridge, jump over to the other side and pop open the Legendary Chest. For your trouble you’ll get the Grip of the Fallen Alchemist for your ax.
Noatun’s Garden is a poisonous area filled with treasure and a quick quest. You’ll be able to access it via boat or zipline, and there’s a door that you can only open from the middle of the River Delta.
Legendary Chest – Jewel of Yggdrasil
Either take the zipline from the middle of the River Delta or land on the beach of the Noatun’s Garden with your boat. Kill all the enemies.
Once you’ve landed, head left to the small building with a gate. If you’ve read our note on the Nonviolence Lore entry above you’ll have already opened the gate. If not, you’ll need to jump back in your boat and make your way to the bridge to the west, where the zipline is. There’s some red moss on the wall that you’ll need to burn up and then break the chain leading to the gate. (If you need more help, check the note we mentioned above.)
With the gate open, walk in and open the Legendary Chest. You’ll get a Jewel of Yggdrasil, which you can use to repair your amulet.
Lore – Under the Rainbow Treasure Map
From the Legendary Chest, walk out the door and turn immediately to your left.
On the ground you’ll find a Lore scroll. Grab it to get the Under the Rainbow Treasure Map.
River Delta Favor – Garden for the Dead
Head out from the Legendary Chest and walk forward under the tree. You’ll see a Ghost. Talk to her to start the “Garden for the Dead” favor. You’ll need to destroy the three poison totems in the area.
The first is on the other side of the pillar, the second is to your right, and the third is to your left. Look for a vantage point where you can hit a red pot for all three. Blowing them all up will finish the quest. Talk to the ghost again to collect your reward.
Lore – Golrab of the Ashes and Forests
From the ghost, turn around then look to your right. You’ll see a lore marker.
Read it to get the “Golrab of the Ashes and Forests” lore entry.
Artifact – Family Crest
Walk past the lore marker to the building with the gate. Walk to the left side of the building and you’ll see an artifact on the ground.
Pick it up for another part of the Family Crest collection.
Lore – Garden’s Progress
From the artifact, turn right and climb up the side. Once you reach the top, turn left and you’ll find another lore marker.
How convenient. Head left and read it to get the “Garden’s Progress” lore entry.
The Cliffside Ruins is an area just across from Brok’s River Delta shop. It connects to the Veiled Passage and also is the key to opening up the southern parts of the river.
When you land on the beach, head to the right and the back of the area. You’ll see a Nornir Chest.
This is one of the switch Nornir Chests. You’ll need to hit the three switch and move them to runes that look like F, R, and a little flag.
Back up from the Nornir Chest and jump over the ledge. Use your Hex Arrows to burn the red moss. Then flip the switch until it shows the R rune.
Climb up on the pillars and move over to the one where you can hit the red moss on the wall. Look down and you’ll see the switch in the rock. Hit it until it shows an F.
Head back to the island with Brok’s shop and look out toward the Cliffside Ruins. You’ll see the switch on the edge of the water. Flip it to the little flag rune.
River Delta Favor – Conscience for the Dead
For this side quest, you’ll need to kill some Seidr fanatics. Follow the guide below to reach the Veiled Passage.
Continue along the path until you reach a cave with a bunch of poisonous jerks. Kill them all and then return to the ghost to claim your reward.
Lore – Call to Arms
Head through the Veiled Passageway until you reach the other side.
Climb down the chain and turn right. You’ll see a lore. Read it to get the “Call to Arms” lore entry.
Legendary Chest – Mists of Helheim Heavy Runic Attack
Head right from Brok’s Shop in the River Delta and the look toward the Legendary Chest in the Cliffside Ruins. Use your axe to hit a red pot and destroy some gold ore. Then go through the Veiled Passageway until you reach the opposite side.
Turn left and open the bridge. Head back across to the other side and place hex sigils on the three locations that are marked on the wall (or copy the screenshot above).
Light the sigils to blow up the ore. Then jump down and open the chest to get the Mists of Helheim Heavy Runic Attack.
The Veiled Passage
To get to the Veiled Passage, row as if you’re going to Goddess Falls in the south, then take a left turn instead. This will take you through a secret passage that will eventually bring you back to Cliffside.
Make your way into The Veiled Passage and land on the beach to the right. Turn right and walk up the path to the Nornir Chest. This is a bell Nornir Chest, and a pretty strange one at that.
Grab one of the fire bombs and throw it at the wall across the Nornir Chests. Destroy the red moss. Then grab another bomb. Cover the entire wall with hex sigils, then throw your bombs at the Hexes. If you do it correctly (follow the image above), you’ll ring all three at once.
Ride into the Veiled Passage and continue until you hit the beach in the far distance. When you land, turn around and look up.
In the ceiling, you’ll see a root looking down from the sky. On the root is one of Odin’s Ravens. Hit it with your ax and kill it.
Lore – Seidr Sacrifice
From the Odin’s Raven, climb up the wall by all the poison plants.
When you reach the top, turn right and you’ll see a lore marker. Read it for the “Seidr Sacrifice” lore entry.
Artifact – Family Crests
Walk into the Veiled Passage tunnel and up through the poisonous enemies and plants. Once you reach the first turret plant, break the wooden panels behind the plant and walk forward.
You’ll see an artifact on the ground. Pick it up to collect another Family Crest.
Goddess Falls is where you’ll come to do Freya’s dedicated side quest — or at least access it. Ones one of the prettiest areas in the game, but there isn’t a lot to do here other than access the Vanir Shrine.
Lore – Anything I Can Do
Paddle your way to the Goddess Fall beach. Climb up the wall. Turn to your right and you’ll see a little cave.
Destroy the poison traps and then read the lore marker inside to get the “Anything I Can Do” lore entry.
From the lore marker, head up to the second level of the cliff.
Turn around and look back toward the river. You’ll see an Odin’s Raven flying around in the sky. Throw your ax it at while it flies by to kill it. It’s a little tough, so you may need to give it a few tries.
Buried Treasure – Under the Rainbow
From where you shot the Odin’s Raven down, turn left and walk toward the waterfall.
If you have the Under the Rainbow Treasure Map (which you can find above), you’ll see a glowing mound at the top of the cliff. Grab it to complete the map.
On the top of the cliff in Goddess Falls, you’ll see a Nornir Chest on the right.
This is yet another brazier chest. You’ll need to light all three before you can pop open the chest and claim the booty.
The first brazier is immediately to your right. Place some hex sigils along the rocks and burn them to set the brazier on fire.
Head to the door and look right. Look up the waterfall and you’ll see another brazier. Place hexes on the pillar — careful not to get any in the water — then light the chain. Look at the image above for exact placement.
From the door, look left and you’ll see a brazier on the cliff. Place hexes on the side of cliff and burn them from the rock outcropping.
The Vanir Shrine is the beautiful and horrible area where Odin and Freya were first married. It’s got a ton of lore to find to fill in Freya’s backstory, but it’s all relatively easy to see.
River Delta Favor – Freya’s Missing Peace
Freya’s Missing Peace is a lengthy side quest about destroying some memories from her wedding to Odin. Once you’ve entered the Vanir Shrine, you’ll need to destroy two items on the right and left of the big arena. Once you’ve broken them both and drawn the two runes, return to the middle of the area and have Freya read the runes in the sky. Cross the bridge that appears and enjoy the cutscene.
Note: You can only do this quest with Freya. If you come here with Atreus at another point in the game, he’ll tell you he can’t open the door.
Lore – The Giant’s Toes Treasure Map
When you first enter the Vanir Shrine, keep right and hug the wall. Walk around the rocks until you find a body on the ground.
Pick up the lore scroll next to it to get the “Giant’s Toes” Treasure Map, which is buried back by Brok’s Shop.
Lore – Feast
From the Treasure Map above, turn around and then look immediately right.
You’ll see a lore marker in the wall. Read it to get the “Feast” Lore entry.
Lore – The Auburn Crown
Go up the right path, freeing the bridge. When you walk through the entryway, kill the enemies and then look to the left corner.
You’ll see a lore marker. Read it to get the “Auburn Crown” entry.
Artifact – Family Crest
From “The Auburn Crown” lore marker, continue along the right path and through another gateway. Before going up the ramp, break the wooden barricade in front of you.
Kill the enemies and then collect the artifiact to get another Family Crest.
Legendary Chest – Rampage of the Furies Light Runic Attack
From the artifact, go up the ramp and open the gate. Clear the enemies out and then use your Blades of Chaos to burn the bramble to the right of the gate.
You’ll expose a crack in the wall. Throw your ax through it to hit the weak point in the chain. This will lower the gate. Go back down the ramp to investigate the chest.
Open it for the Rampage of the Furies light runic attack for the Blades of Chaos.
Lore – Traitor
Return to the entrance of the Vanir Shrine and open the door to your left by lighting both brazier. Walk up the ramp and kill all the enemies.
Then return to the ramp. On the right wall, you’ll see some runes glowing on the wall. Read them to get the “Traitor” entry.
Lore – The Blessing of Two
Head up to the second floor from the runes you just read. On the left side, you’ll see another lore monolith.
Read it for the “Blessing of Two” entry.
Lore – Abandoned
Once you’ve rebuilt the bridge to the other side of the Vanir Shrine, look to the right of the door for a lore scroll.
Pick it up to earn the “Abandoned” lore entry.
Lore – The Ceremony
Once you enter the final shrine as part of Freya’s Missing Peace, you’ll see a lore marker to your right on the way back out.
Read it to get the “Ceremony” entry.
Freyr’s Camp, Second Visit
Once you’ve visited Svartalfheim for the second time and acquire the Draupnir Spear, you’ll be able to access several new treasures in Freyr’s Camp.
Legendary Chest – Divine Ashes
Enter Freyr’s Camp via the back cave and use your new Draupnir Spear to create new climbing pathways (by impaling the glowing cracks along the way). When you enter the camp, take a left at the canoes before you reach the main area.
Take the little rock pathway to the other side of the water and use the spear to burrow a hole through the nearby rock. On the other side is a Legendary Chest. Pop it open for for some Divine Ashes.
Legendary Chest – Leviathan’s Roar Heavy Runic Attack
From Freyr’s Camp, make your way toward the Eastern Barri Woods until you come across the area where you first battled an ancient and will now, on your second visit, battle a centaur.
Travel through the ruin to the other side of the area, but don’t go through the cave. Instead, look left and use your Draupnir Spear to climb up the ruin. Don’t take the zipline and instead hang left.
Jump across the way and climb over to the Legendary Chest. Open it for the Leviathan’s Roar heavy runic attack for your ax.
Eastern Barri Woods
You won’t pass through the Eastern Barri Woods in earnest until your second visit, when you’re forced to take the right path. There are plenty of treasures to get here, and it’ll even give you a back alley way into the Abandoned Village.
Lore – The Aesir Promise
When you enter the Eastern Barri Woods, take the right path. (The only path you’ll be able to take during your second visit.)
Keep looking left and you’ll eventually come upon some stairs. Just a few steps in you’ll see the familiar glow of a lore scroll. Walk over and grab it to get the “Aesir Promise” lore entry.
From the lore entry above, continue up the stairs to a small pavilion. You’ll see a Nornir Chest sitting there, waiting for you to crack into it.
This is a switch-based Nornir Chest, and you’ll need to match the runes on the front if you want to get to the treasure inside. For this chest, you’re looking for the little flag rune, the F rune, and the rune that looks like a C.
This switch is just up and to the left from the Nornir Chest. Aim into the little gap in the pavilion and spin it until you get the F.
From the Nornir Chest, do a 180º and walk down the stairs just a few steps. On your right, you’ll see a switch sitting amongst the brush. Spin it until you get the little flag.
From the Nornir Chest, take the path to the left and you’ll eventually reach a dead end. Look out into the distance and you’ll see a switch hidden in a small pavilion near the vines. Chuck your ax in there until you spin it to the C rune. Then head back to the Nornir Chest and claim your booty.
Follow the path we laid out to the Nornir Chest above, and then turn left toward the third switch.
Instead of looking forward to the third switch (which you can actually see in the screenshot above), look right to the giant tree. You’ll see the familiar, distant glow of one of Odin’s Ravens. Take it out with your Draupnir Spear and move on.
Lore – Verdant
Continue through the Eastern Barri Woods until you reach a kind of Einherjar castle. Go through the gates and look immediately to your left.
On the wall, you’ll see some runes. Read them to get the “Verdant” lore entry.
The Abandoned Village, second visit
You’ll come at the Abandoned Village via a new way on your second visit, which will allow you to finally pick up the Odin’s Raven you were missing here.
Assuming you got all the collectible items your first time through this area, the only new thing for you to grab is the Odin’s Raven.
Proceed through the ambush scenario until you need to chase down the Einherjar who stole the object you’re looking for. Chase them until you reach the point where you need to place the Draupnir Spear in the wall. The vantage point you’re looking for is inside a little balcony in the pavilion. Walk out onto it and, instead of looking at the hole, look left to the massive tree in front of you. The Odin’s Raven will be sitting in a hole, just above the statue. Kill it.
Western Barri Woods, second visit
The Western Barri Woods is tiny, and difficulty to navigate. But once you have the ability to change the time of day, you’ll be able to go back and complete a side quest.
Scent of Survival
Once you rescue Freyr and crew on your second visit to Vanaheim, you’ll return to camp sans one hero. But on your return, the dog will start to freak out. Follow the dog on this very simple favor to unveil the single biggest area in the game: The Crater.
The Crater is a massive side quest area in God of War Ragnarök, and you won’t be able to unlock it until fairly late in the game. And when we say massive, we mean massive.
The good news is that this entire area is completely optional, and you don’t need anything down there to beat the game. The other good news is that it’s awesome, though because it is technically an optional area, we won’t be methodically itemizing every single collectible in the region. However, if you need help tracking down the Odin’s Ravens and Nornir Chests in the Crater, check out our dedicated guides for those collectible types.
The Southern Wilds, final cleanup
There’s only one thing to grab in the Southern Wilds on your final visit, and it’s only about five feet away from the doorway.
Travel to the mystic gateway in the Southern Wilds and walk forward a few feet. To your right, you’ll see the giant, unmissable Hel Tear.
Send your companion to defend it so you can close it for good.
Freyr’s Camp, final cleanup
Once you’ve finished the game, you’ll be able to head back to Freyr’s Camp for one last fight.
Remnant of Asgard
Travel to the Freyr’s Camp mystic and gow over to the rear entrance of Freyr’s Camp. When you land, look immediately right and you’ll find one of the Remnants of Asgard.
Waltz in and open the chest, which will spawn some goobers. Kill them and move on.
Eastern Barri Woods, final cleanup
Along the Eastern Barri Woods, you’ll be able to face some of Odin’s Einherjar once you’ve finished the game.
Remnant of Asgard
At the transition point from Freyr’s Camp to the Eastern Barri Woods and the Abandoned Village, you’ll come across a Remnant of Asgard that is nearly unmissable. (It’s near the scaffolding where you first fought the Ancient and later fought a centaur.)
As usual, clear out the baddies here and claim the chest for yourself to finish up this Remnant of Asgard.