“To be honest, the release of Kingmaker was not ideal,” says Oleg Shpilchevskiy, who is head of Owlcat Games and also a master of understatement. “It had quite a lot of problems in the beginning.”

The Russian studio’s first RPG, Pathfinder: Kingmaker, arrived in 2018 beset by bugs, slow loading times, and difficulty that didn’t so much bounce up and down as rocket-jump. After release, Owlcat got to work improving Kingmaker, with patches whose notes were so long they sometimes had to be spread over two Steam news posts.

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