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Image: Blue Rider Interactive

One of the most well-known principles of theatrical storytelling is widely referred to as “Chekhov’s gun.” The principle suggests that if some element is introduced to a story, even in a casual, offhand way, by the end, it had better prove significant. Or, as it’s often summed up, if a gun shows up at some point in your story, by the end, it had better go off. So, when a gun shows up early in my playthrough of narrative game Apartment Story, you can imagine where my mind immediately went. – Willa Rowe Read More



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