Assassin’s Creed Mirage’s map size won’t be anywhere near as big as Valhalla’s or Odyssey’s, instead coming in closer to Unity’s Paris or Revelations’ Constantinople.

Speaking to Easy Allies, a Ubisoft spokesperson explained that this year’s Assassin’s Creed will not just be revisiting its stealth origins, but also returning to the series’ roots in terms of map size. Mirage’s Baghdad will be a far cry from the sprawling worlds available in recent entries.

“They compared it specifically to Constantinople in Assassin’s Creed Revelations and Paris in Assassin’s Creed Unity,” said Easy Allies’ Michael Huber.

For those unfamiliar, Assassin’s Creed switched to a more RPG-esque model in 2017’s Origins that continued into Odyssey and Valhalla. With that switch came much, much larger open worlds. But just as Mirage looks to return to the stealth-first approach of early entries, it seems as if it will also deliver a much smaller and densely packed map.

Also unlike the recent trilogy, where players could dual wield axes while leading a raid on very-much suspecting adversaries, combat will be a last resort in Mirage.

The game was fully revealed at Ubisoft Forward 2022 following a series of leaks and will put players in the shoes of assassin Basim Ibn Ishaq. Set in the city of Baghdad 20 years before the events of Valhalla, Mirage will be available on October 12 for PlayStation 4 and 5, Xbox One and Series, and PC.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.



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