When Helldivers 2 players first jumped into the frenetic third-person co-op shooter, they believed they were cleansing the galaxy of the Terminids, a bug species with a fierce hold on a number of systems. Soon after though, the robot automatons entered the fray, splitting the helldivers’ forces across a war on two fronts. When one of the most prominent battlegrounds in this war, Malevelon Creek, fell to the automatons earlier this week, legions of players weren’t entirely sure why. Despite weeks of successful campaigns there, the planet had barely inched towards liberation, and ultimately fell. Those looking for something or someone to blame may have found a reason: a guy named Joel.

Who the hell is Joel? Joel is a developer at Arrowhead Game Studio, the developers behind Helldivers 2, which has swept the world up in its ongoing galactic war against monstrous bugs and killer robots. The galactic war is a narrative framework for the structure and routine of playing Helldivers 2. Players accept missions that take them to a number of planets on which to wage this war, and the successful completion of objectives on said planet will gradually liberate it. Malevelon Creek was just one front, but there are a number of other planets, like Mort, which are constantly at play, too. Major orders come down in the form of daily challenges which direct players to certain goals, and as it turns out, this is all the doing of Joel. Joel is responsible, as the lone Game Master at Arrowhead, for the ebb and flow of the galactic war, what directives come down from Super Earth, and seemingly which planets rise and fall. No one man should have all that power.



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